From the unrivaled imagination of #1 New York Times bestselling author, Sherrilyn Kenyon, comes another thrilling and inventive world to explore . . .

Get ready to return to her realm of pirates and magick. To the days of the Golden Age of Piracy, when the Sea Wolves and their ilk plundered the oceans and took no prisoners. When demons gave not quarter, and the crew of the Sea Witch were mankind’s last hope of survival . . .

Three new books from the World of the Dark-Hunters®. Three original tales of pirate lore and a whole new cast of characters to love and to interact with your old favorites. Get ready to be amazed and to have your breath stolen all over again!



Hell hath no fury as a demon caged . . .

Enter Devyl Bane—an ancient warlord who has absolutely no love of humanity. Yet to return to the human realm as one of the most notorious pirates in the Spanish Main for the sake of vengeance, he makes a bitter bargain with Thorn—an immortal Hellchaser charged with battling the worst monsters the ancient gods ever released into our world. Monsters and demons Bane himself once commanded against Thorn and the humans.

But things are never so simple...

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Just when you thought it was safe . . .

The following synopsis contains plot spoilers for DEADMEN WALKING. While the books don't have to be read in order, if you read DEATH DOESN'T BARGAIN first, you will have certain facts that are "shockers" and that some would consider to be SPOILERS for Book 1. So if you're a stickler about SPOILERS, please take note and avoid reading DEATH DOESN'T BARGAIN until after you've read DEADMEN WALKING.

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Cursed and betrayed, Valynda Moore died as the result of a Voodoo spell gone wrong– one that left her trapped in the form of a living Voodoo doll. Until the Hellchaser leader, Thorn, offers her a chance at redemption and a new life that could return her to a human body.

But bargains have never turned out well for Valynda. The only thing she can depend on is betrayal and backbiting politics, especially now that the Malachai, the darkest of evil that she and the crew of Deadmen have sworn to defeat, has risen. And this time the king of all demons will not be defeated, and he, too has the one thing Valynda wants most. Against her will, she is pulled into a most dangerous game where she has to choose between her worst enemy and her best friends. Winner takes the world, and her immortal soul . . .

It’s a demon-eat-demon world where the stakes have never been higher—will the Deadmen succeed or will Valynda be the one who finally sinks them all and takes the world with her?


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Devyl Bane

Slow her down, Mr. Death. Swing her about and by all means, let the bitches catch up.

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Valynda Moore

The Deadman mark is what allows us to stay on this side of things and not be sucked back to whatever dark realm he pulled us from. It’s a binding spell that holds us on this side of the barrier.

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Kalder Dupree

I hate to be called a mermaid. It sticks in me fins a bit, but don’t let the others know or there will never be any peace from the bloody bastards for it, as they’ll assume it to be a personal challenge to make me life hell. Especially Bart.

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Belle Morte

Sancha and I lived less than auspicious lives. Unlike poor Valynda, we earned our damnation with both fists, brawling every step of the way to our deaths. As did the rest of the men on this ship. Hell-bound from crib to grave we all were.

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To fight evil, it takes evil and none are more despicable than the devil's Bane. Give him a ship and a crew, Thorn. Then sit back and you can sell tickets to the show.

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Janice Smith

Deadmen pursue demons who’ve escaped their prisons or who be preying on humanity and return them to their place of origin. Dark- Hunters are a band of warriors what hunt demons to kill them.

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